Navigation


Home
Guide
Magic
Bosses
Abilities
Blitzball
Key Items
Sphere Grid
Omega Ruins
Monster Arena
Fiend/Item List
Airship Passwords
Cloudy/Celestial Mirror
Weapon/Armor Abilities


Aeons

Info
Ifrit
Ixion
Shiva
Anima
Valefor
Yojimbo
Bahamut
Magus Sisters


Characters

Yuna
Lulu
Tidus
Rikku
Auron
Wakka
Kimahri


Legendary Weapons

Nirvana
Godhand
Caladbolg
Masamune
Spirit Lance
Onion Knight
World Champion

BOSS FIGHTS

Sinspawn Ammes
Geosgaeno
Klikk
Tros
Kimahri
Sin (Fin)
Sinspawn Echuilles
Lord Ochu
Sinspawn Geneaux
Oblitzerator
Chocobo Eater
Sinspawn Gui
Extractor
Spherimorph
Crawler/Negator
Seymour/Anima
Wendigo
Evrae
Isaaru
Evrae Atlanta
Seymour Natus
Defender X
Biran/Yenke
Seymour Flux
Sanctuary Keeper
Spectral Keeper
Yunalesca
Sin (Left/Right Fins)
Sinspawn Genais
Overdrive Sin
Seymour Omnis
Jecht  
 
 


 


 


 


 


 


SPECTRAL KEEPER

HP: 52,000 (8,000)
AP: 12,000 (18,000)
WEAKNESS: None
STEAL: Ether, Turbo Ether
DROP: Lv. 4 Key Sphere


  The challenge in this fight is avoiding the Spectral Keeper's
counterattack after your initial attack. It's important to position
most of your party out of harm's way before attacking the boss.
Start with a party of Tidus, Yuna, and Auron. Equip everyone
with armor bearing Berserk Ward or Berserkproof if available.

  Cast Hastega immediately so the characters can move out of the
way before the boss finds them again. Move two characters to circles
behind the Spectral Keeper, and leave the character with the highest
HP out in front to keep the monster distracted. Otherwise, it will
turn to attack the entire party. Have Yuna cast Protect on the
frontline person, then let that person attack. The boss will
then counterattack, striking the three circles in front of it.
It might also use its Berserk Tail attack, berserking
the target.

  Glyph mines will form on the surface of the circles, and
their explosions mean certain death. Check the CTB Window to
determine when each mine will explode. Use the trigger command
Move to escape the explosion.

  Since aeons can't escape glyph mines, they die quickly.
If they are summoned, they'll only have time for one
Overdrive. So, summon at your own risk.